Electronic Non Currrent Assets Other from 2010 to 2024
EA Stock | USD 163.92 1.38 0.83% |
Non Currrent Assets Other | First Reported 1989-12-31 | Previous Quarter 418 M | Current Value 428 M | Quarterly Volatility 135.8 M |
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Depreciation And Amortization of 361.2 M, Interest Expense of 70 M or Total Revenue of 7.9 B, as well as many indicators such as Price To Sales Ratio of 3.04, Dividend Yield of 0.006 or PTB Ratio of 5.42. Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
Electronic | Non Currrent Assets Other |
Latest Electronic Arts' Non Currrent Assets Other Growth Pattern
Below is the plot of the Non Currrent Assets Other of Electronic Arts over the last few years. It is assets that are not physical or tangible, expected to provide value for more than one year, and not easily converted into cash, such as long-term investments or patents. Electronic Arts' Non Currrent Assets Other historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
Non Currrent Assets Other | 10 Years Trend |
|
Non Currrent Assets Other |
Timeline |
Electronic Non Currrent Assets Other Regression Statistics
Arithmetic Mean | 237,973,333 | |
Geometric Mean | 161,336,669 | |
Coefficient Of Variation | 71.13 | |
Mean Deviation | 149,461,333 | |
Median | 170,000,000 | |
Standard Deviation | 169,279,412 | |
Sample Variance | 28655.5T | |
Range | 502.2M | |
R-Value | 0.83 | |
Mean Square Error | 9454.3T | |
R-Squared | 0.69 | |
Significance | 0.0001 | |
Slope | 31,525,000 | |
Total Sum of Squares | 401177.3T |
Electronic Non Currrent Assets Other History
About Electronic Arts Financial Statements
Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Non Currrent Assets Other, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
Last Reported | Projected for Next Year | ||
Non Currrent Assets Other | 436 M | 457.8 M |
Also Currently Popular
Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.Check out the analysis of Electronic Arts Correlation against competitors. For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.You can also try the Performance Analysis module to check effects of mean-variance optimization against your current asset allocation.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth (0.24) | Dividend Share 0.76 | Earnings Share 3.9 | Revenue Per Share 27.801 | Quarterly Revenue Growth 0.058 |
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.