Electronic Historical Balance Sheet

0IFX Stock   163.67  0.16  0.1%   
Trend analysis of Electronic Arts balance sheet accounts such as Short Long Term Debt Total of 1.5 B, Other Current Liabilities of 3.1 B or Total Current Liabilities of 2.9 B provides information on Electronic Arts' total assets, liabilities, and equity, which is the actual value of Electronic Arts to its prevalent stockholders. By breaking down trends over time using Electronic Arts balance sheet statements, investors will see what precisely the company owns and what it owes to creditors or other parties at the end of each accounting year.
 
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Financial Statement Analysis is much more than just reviewing and examining Electronic Arts latest accounting reports to predict its past. Macroaxis encourages investors to analyze financial statements over time for various trends across multiple indicators and accounts to determine whether Electronic Arts is a good buy for the upcoming year.

Electronic Arts Inventory

58.3 Million

  
Check out Trending Equities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in board of governors.
For more information on how to buy Electronic Stock please use our How to Invest in Electronic Arts guide.

About Electronic Balance Sheet Analysis

Balance Sheet is a snapshot of the financial position of Electronic Arts at a specified time, usually calculated after every quarter, six months, or one year. Electronic Arts Balance Sheet has two main parts: assets and liabilities. Liabilities are the debts or obligations of Electronic Arts and are divided into current liabilities and long term liabilities. An asset, on the other hand, is anything of value that can be converted into cash and which Electronic currently owns. An asset can also be divided into two categories, current and non-current.

Electronic Arts Balance Sheet Chart

At this time, Electronic Arts' Other Current Liabilities is comparatively stable compared to the past year. Cash is likely to gain to about 3.3 B in 2024, whereas Short and Long Term Debt Total is likely to drop slightly above 1.5 B in 2024.

Total Assets

Total assets refers to the total amount of Electronic Arts assets owned. Assets are items that have some economic value and are expended over time to create a benefit for the owner. These assets are usually recorded in Electronic Arts books under different categories such as cash, marketable securities, accounts receivable,prepaid expenses, inventory, fixed assets, intangible assets, other assets, marketable securities, accounts receivable, prepaid expenses and others. The total value of all owned resources that are expected to provide future economic benefits to the business, including cash, investments, accounts receivable, inventory, property, plant, equipment, and intangible assets.

Total Current Liabilities

Total Current Liabilities is an item on Electronic Arts balance sheet that include short term debt, accounts payable, accrued salaries payable, payroll taxes payable, accrued liabilities and other debts. Total Current Liabilities of Electronic Arts are important to investors because some useful performance ratios such as Current Ratio and Quick Ratio require Total Current Liabilities to be accurate. The total amount of liabilities that a company is expected to pay within one year, including debts, accounts payable, and other short-term financial obligations.

Retained Earnings

The cumulative amount of net income that a company retains for reinvestment in its operations, rather than distributing it to shareholders as dividends.

Non Currrent Assets Other

Assets that are not physical or tangible, expected to provide value for more than one year, and not easily converted into cash, such as long-term investments or patents.
Most accounts from Electronic Arts' balance sheet are interrelated and interconnected. However, analyzing balance sheet accounts one by one will only give a small insight into Electronic Arts current financial condition. On the other hand, looking into the entire matrix of balance sheet accounts, and analyzing their relationships over time can provide a more complete picture of the company financial strength now and in the future. Check out Trending Equities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in board of governors.
For more information on how to buy Electronic Stock please use our How to Invest in Electronic Arts guide.At this time, Electronic Arts' Other Current Liabilities is comparatively stable compared to the past year. Cash is likely to gain to about 3.3 B in 2024, whereas Short and Long Term Debt Total is likely to drop slightly above 1.5 B in 2024.
 2021 2022 2023 2024 (projected)
Short and Long Term Debt Total2.2B2.2B2.2B1.5B
Total Assets13.8B13.5B13.4B10.5B

Electronic Arts balance sheet Correlations

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0.880.920.170.850.810.960.370.78-0.020.180.40.870.020.790.98-0.71-0.360.920.580.86-0.670.930.120.84-0.28
0.340.350.770.340.30.40.320.27-0.050.060.40.65-0.010.260.44-0.77-0.370.410.130.35-0.360.380.030.16-0.95
0.870.860.330.810.840.880.270.8-0.20.320.870.650.230.70.81-0.91-0.210.810.510.73-0.770.850.320.59-0.62
0.480.34-0.430.30.58-0.04-0.820.63-0.670.940.02-0.010.230.32-0.07-0.190.630.210.6-0.14-0.690.270.99-0.31-0.08
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0.830.880.210.830.730.910.420.70.010.110.980.440.81-0.070.79-0.68-0.450.930.550.88-0.620.920.040.85-0.3
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0.90.960.110.880.820.830.170.8-0.170.390.920.410.810.210.810.93-0.67-0.30.630.77-0.740.970.30.72-0.31
0.790.69-0.270.570.820.49-0.370.85-0.310.670.580.130.510.60.750.55-0.450.220.630.45-0.820.70.660.27-0.03
0.690.720.260.770.60.790.470.560.020.00.860.350.73-0.140.740.88-0.66-0.440.770.45-0.50.8-0.030.75-0.28
-0.91-0.820.16-0.72-0.94-0.590.3-0.960.43-0.77-0.67-0.36-0.77-0.69-0.83-0.620.71-0.12-0.74-0.82-0.5-0.8-0.76-0.340.36
0.940.980.030.890.870.850.150.85-0.190.420.930.380.850.270.810.92-0.7-0.220.970.70.8-0.80.360.72-0.3
0.570.43-0.40.390.660.06-0.780.7-0.660.960.120.030.320.990.430.04-0.280.570.30.66-0.03-0.760.36-0.22-0.11
0.590.670.160.650.490.850.530.440.24-0.110.840.160.59-0.310.630.85-0.5-0.610.720.270.75-0.340.72-0.22-0.1
-0.28-0.27-0.72-0.31-0.25-0.29-0.27-0.230.17-0.11-0.28-0.95-0.62-0.08-0.22-0.30.790.31-0.31-0.03-0.280.36-0.3-0.11-0.1
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Electronic Arts Account Relationship Matchups

Electronic Arts balance sheet Accounts

201920202021202220232024 (projected)
Total Assets11.1B13.3B13.8B13.5B13.4B10.5B
Short Long Term Debt Total1.2B2.2B2.2B2.2B2.2B1.5B
Other Current Liab879M1.2B1.2B1.1B2.9B3.1B
Total Current Liabilities2.7B3.0B3.5B3.3B3.1B2.9B
Total Stockholder Equity7.5B7.8B7.6B7.3B7.5B5.8B
Property Plant And Equipment Net642M733M864M825M821M657.8M
Net Debt(2.5B)(3.1B)(501M)(201M)(704M)(739.2M)
Retained Earnings7.5B7.9B7.6B7.4B7.6B4.9B
Cash3.8B5.3B2.7B2.4B2.9B3.3B
Non Current Assets Total4.6B6.1B9.6B9.5B9.2B5.2B
Non Currrent Assets Other112M120M193M205M2.6B2.7B
Other Assets2.0B2.2B2.4B2.7B3.1B3.2B
Cash And Short Term Investments5.7B6.4B3.1B2.8B3.3B4.3B
Net Receivables461M521M650M684M565M502.5M
Good Will1.9B2.9B5.4B5.4B5.4B3.0B
Common Stock Shares Outstanding295M292M286M278M272M242.6M
Liabilities And Stockholders Equity11.1B13.3B13.8B13.5B13.4B10.4B
Non Current Liabilities Total987M2.5B2.7B2.9B2.8B1.9B
Other Current Assets321M326M439M518M420M385.2M
Total Liab3.7B5.4B6.2B6.2B5.9B4.7B
Total Current Assets6.5B7.2B4.2B4.0B4.2B5.2B
Intangible Assets53M309M962M618M400M284.7M
Current Deferred Revenue1.0B1.6B2.2B2.0B1.9B1.8B
Long Term Debt992M994M397M1.9B2.2B1.2B
Property Plant Equipment448M642M733M864M993.6M655.2M
Other Liab367M435M406M512M588.8M489.7M
Net Tangible Assets3.4B5.5B4.7B1.3B1.1B1.1B

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Additional Tools for Electronic Stock Analysis

When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.