GAMEVIL EBITDA vs. Current Valuation
063080 Stock | KRW 38,200 900.00 2.41% |
For GAMEVIL profitability analysis, we use financial ratios and fundamental drivers that measure the ability of GAMEVIL to generate income relative to revenue, assets, operating costs, and current equity. These fundamental indicators attest to how well GAMEVIL utilizes its assets to generate profit and value for its shareholders. The profitability module also shows relationships between GAMEVIL's most relevant fundamental drivers. It provides multiple suggestions of what could affect the performance of GAMEVIL over time as well as its relative position and ranking within its peers.
GAMEVIL |
GAMEVIL Current Valuation vs. EBITDA Fundamental Analysis
Comparative valuation techniques use various fundamental indicators to help in determining GAMEVIL's current stock value. Our valuation model uses many indicators to compare GAMEVIL value to that of its competitors to determine the firm's financial worth. GAMEVIL is rated fourth in ebitda category among its peers. It also is rated fourth in current valuation category among its peers reporting about 8.45 of Current Valuation per EBITDA. Comparative valuation analysis is a catch-all model that can be used if you cannot value GAMEVIL by discounting back its dividends or cash flows. This model doesn't attempt to find an intrinsic value for GAMEVIL's Stock. Still, instead, it compares the stock's price multiples to a benchmark or nearest competition to determine if the stock is relatively undervalued or overvalued.GAMEVIL Current Valuation vs. EBITDA
EBITDA stands for earnings before interest, taxes, depreciation, and amortization. It is a measure of a company operating cash flow based on data from the company income statement and is a very good way to compare companies within industries or across different sectors. However, unlike Operating Cash Flow, EBITDA does not include the effects of changes in working capital.
GAMEVIL |
| = | 38.95 B |
In a nutshell, EBITDA is calculated by adding back each of the excluded items to the post-tax profit, and can be used to compare companies with very different capital structures.
Enterprise Value is a firm valuation proxy that approximates the current market value of a company. It is typically used to determine the takeover or merger price of a firm. Unlike Market Cap, this measure takes into account the entire liquid asset, outstanding debt, and exotic equity instruments that the company has on its balance sheet. When a takeover occurs, the parent company will have to assume the target company's liabilities but will take possession of all cash and cash equivalents.
GAMEVIL |
| = | 329.05 B |
Enterprise Value can be a useful tool to compare companies with different capital structures. Long term liability and current cash or cash equivalents can have a huge impact on market valuation of a given company.
GAMEVIL Current Valuation vs Competition
GAMEVIL is rated fourth in current valuation category among its peers. After adjusting for long-term liabilities, total market size of Communication Services industry is presently estimated at about 2.17 Trillion. GAMEVIL retains roughly 329.05 Billion in current valuation claiming about 15% of stocks in Communication Services industry.
GAMEVIL Profitability Projections
The most important aspect of a successful company is its ability to generate a profit. For investors in GAMEVIL, profitability is also one of the essential criteria for including it into their portfolios because, without profit, GAMEVIL will eventually generate negative long term returns. The profitability progress is the general direction of GAMEVIL's change in net profit over the period of time. It can combine multiple indicators of GAMEVIL, where stable trends show no significant progress. An accelerating trend is seen as positive, while a decreasing one is unfavorable. A rising trend means that profits are rising, and operational efficiency may be rising as well. A decreasing trend is a sign of poor performance and may indicate upcoming losses.
It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. GAMEVIL Inc. was founded in 2000 and is based in Seoul, Korea. GAMEVIL is traded on Korean Securities Dealers Automated Quotations in South Korea.
GAMEVIL Profitability Driver Comparison
Profitability drivers are factors that can directly affect your investment outlook on GAMEVIL. Investors often realize that things won't turn out the way they predict. There are maybe way too many unforeseen events and contingencies during the holding period of GAMEVIL position where the market behavior may be hard to predict, tax policy changes, gold or oil price hikes, calamities change, and many others. The question is, are you prepared for these unexpected events? Although some of these situations are obviously beyond your control, you can still follow the important profit indicators to know where you should focus on when things like this occur. Below are some of the GAMEVIL's important profitability drivers and their relationship over time.
Use GAMEVIL in pair-trading
One of the main advantages of trading using pair correlations is that every trade hedges away some risk. Because there are two separate transactions required, even if GAMEVIL position performs unexpectedly, the other equity can make up some of the losses. Pair trading also minimizes risk from directional movements in the market. For example, if an entire industry or sector drops because of unexpected headlines, the short position in GAMEVIL will appreciate offsetting losses from the drop in the long position's value.GAMEVIL Pair Trading
GAMEVIL Pair Trading Analysis
The ability to find closely correlated positions to GAMEVIL could be a great tool in your tax-loss harvesting strategies, allowing investors a quick way to find a similar-enough asset to replace GAMEVIL when you sell it. If you don't do this, your portfolio allocation will be skewed against your target asset allocation. So, investors can't just sell and buy back GAMEVIL - that would be a violation of the tax code under the "wash sale" rule, and this is why you need to find a similar enough asset and use the proceeds from selling GAMEVIL to buy it.
The correlation of GAMEVIL is a statistical measure of how it moves in relation to other instruments. This measure is expressed in what is known as the correlation coefficient, which ranges between -1 and +1. A perfect positive correlation (i.e., a correlation coefficient of +1) implies that as GAMEVIL moves, either up or down, the other security will move in the same direction. Alternatively, perfect negative correlation means that if GAMEVIL moves in either direction, the perfectly negatively correlated security will move in the opposite direction. If the correlation is 0, the equities are not correlated; they are entirely random. A correlation greater than 0.8 is generally described as strong, whereas a correlation less than 0.5 is generally considered weak.
Correlation analysis and pair trading evaluation for GAMEVIL can also be used as hedging techniques within a particular sector or industry or even over random equities to generate a better risk-adjusted return on your portfolios.Use Investing Themes to Complement your GAMEVIL position
In addition to having GAMEVIL in your portfolios, you can quickly add positions using our predefined set of ideas and optimize them against your very unique investing style. A single investing idea is a collection of funds, stocks, ETFs, or cryptocurrencies that are programmatically selected from a pull of investment themes. After you determine your investment opportunity, you can then find an optimal portfolio that will maximize potential returns on the chosen idea or minimize its exposure to market volatility.Did You Try This Idea?
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Other Information on Investing in GAMEVIL Stock
To fully project GAMEVIL's future profitability, investors should examine all historical financial statements. These statements provide investors with a comprehensive snapshot of the financial position of GAMEVIL at a specified time, usually calculated after every quarter, six months, or one year. Three primary documents fall into the category of financial statements. These documents include GAMEVIL's income statement, its balance sheet, and the statement of cash flows.