Electronic Arts (Germany) Top Insiders

ERT Stock  EUR 143.84  3.50  2.49%   
Electronic Arts employs about 12.9 K people. The company is managed by 10 executives with a total tenure of roughly 30100 years, averaging almost 3010.0 years of service per executive, having 1290.0 employees per reported executive. Examination of Electronic Arts' management performance can provide insight into the company performance.
Vijayanthimala Singh  Insider
Chief Officer
Eric Kelly  Insider
VP Officer
  
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Electronic Arts Management Team Effectiveness

The company has return on total asset (ROA) of 0.0731 % which means that it generated a profit of $0.0731 on every $100 spent on assets. This is way below average. Similarly, it shows a return on equity (ROE) of 0.137 %, meaning that it generated $0.137 on every $100 dollars invested by stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities.

Electronic Arts Workforce Comparison

Electronic Arts is rated # 3 in number of employees category among its peers. The total workforce of Electronic Gaming & Multimedia industry is currently estimated at about 126,336. Electronic Arts retains roughly 12,900 in number of employees claiming about 10% of equities under Electronic Gaming & Multimedia industry.
The company has Profit Margin (PM) of 0.14 %, which maeans that even a very small decline in it revenue will erase profits resulting in a net loss. This is way below average. Similarly, it shows Operating Margin (OM) of 0.22 %, which suggests for every 100 dollars of sales, it generated a net operating income of $0.22.

Electronic Arts Benchmark Summation

Operator
The output start index for this execution was zero with a total number of output elements of sixty-one. Electronic Arts Price Series Summation is a cross summation of Electronic Arts price series and its benchmark/peer.

Electronic Arts Notable Stakeholders

An Electronic Arts stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Electronic Arts often face trade-offs trying to please all of them. Electronic Arts' stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Electronic Arts' stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.

About Electronic Arts Management Performance

The success or failure of an entity such as Electronic Arts often depends on how effective the management is. Electronic Arts management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Electronic management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Electronic management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. Electronic Arts Inc. was founded in 1982 and is headquartered in Redwood City, California. EL ARTS operates under Electronic Gaming Multimedia classification in Germany and is traded on Frankfurt Stock Exchange. It employs 9700 people.

Electronic Arts Workforce Analysis

Traditionally, organizations such as Electronic Arts use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Electronic Arts within its industry.

Electronic Arts Manpower Efficiency

Return on Electronic Arts Manpower

Revenue Per Employee541.9K
Revenue Per Executive699.1M
Net Income Per Employee61.2K
Net Income Per Executive78.9M

Complementary Tools for Electronic Stock analysis

When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.
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