Esports Entertainment Group Management
GMBLDelisted Stock | USD 0.54 0.08 12.90% |
Esports Entertainment employs about 100 people. The company is managed by 13 executives with a total tenure of roughly 5 years, averaging almost 0.0 years of service per executive, having 7.69 employees per reported executive. Inspection of Esports Entertainment's management performance can provide insight into the company performance.
Grant BA CEO CEO and President Chief Financial and Accounting Officer, Secretary, Treasurer, Director and Member of Audit Committee |
Leon Martynenko CEO Director CEO |
Esports |
Esports Entertainment Management Team Effectiveness
The company has return on total asset (ROA) of (0.3112) % which means that it has lost $0.3112 on every $100 spent on assets. This is way below average. Similarly, it shows a return on stockholder's equity (ROE) of (191.6574) %, meaning that it created substantial loss on money invested by shareholders. Esports Entertainment's management efficiency ratios could be used to measure how well Esports Entertainment manages its routine affairs as well as how well it operates its assets and liabilities.Esports Entertainment Workforce Comparison
Esports Entertainment Group is rated # 4 in number of employees category among its peers. The total workforce of Consumer Discretionary industry is currently estimated at about 22,987. Esports Entertainment adds roughly 100.0 in number of employees claiming only tiny portion of stocks in Consumer Discretionary industry.
The company has Profit Margin (PM) of (2.05) %, which may suggest that it does not properly executes on its current pricing strategies or is unable to control all of the operational costs. This is way below average. Similarly, it shows Operating Margin (OM) of (1.86) %, which suggests for every $100 dollars of sales, it generated a net operating loss of $1.86. Esports Entertainment Insider Trading
Some recent studies suggest that insider trading raises the cost of capital for securities issuers and decreases overall economic growth. Trading by specific Esports Entertainment insiders, such as employees or executives, is commonly permitted as long as it does not rely on Esports Entertainment's material information that is not in the public domain. Local jurisdictions usually require such trading to be reported in order to monitor insider transactions. In many U.S. states, trading conducted by corporate officers, key employees, directors, or significant shareholders must be reported to the regulator or publicly disclosed, usually within a few business days of the trade. In these cases, Esports Entertainment insiders must file a Form 4 with the U.S. Securities and Exchange Commission (SEC) when buying or selling shares of their own companies.
Igelman Alex over a year ago Esports Entertainment exotic insider transaction detected |
Esports Entertainment Notable Stakeholders
An Esports Entertainment stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Esports Entertainment often face trade-offs trying to please all of them. Esports Entertainment's stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Esports Entertainment's stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
Grant BA | CEO and President Chief Financial and Accounting Officer, Secretary, Treasurer, Director and Member of Audit Committee | Profile | |
Leon Martynenko | Director CEO | Profile | |
Michael Villani | CFO Controller | Profile | |
John Brackens | Chief CTO | Profile | |
Damian CA | COO Director | Profile | |
Michel Morizot | Senior Technology | Profile | |
David Williams | Senior Esports | Profile | |
Michael Wilson | Pres iGaming | Profile | |
Christopher CMA | VP Fin | Profile | |
Lydia Roy | Compliance Counsel | Profile | |
Jennifer Pace | Chief Officer | Profile | |
Brian Cordry | Head Esports | Profile | |
LLB LLB | Chief Officer | Profile |
About Esports Entertainment Management Performance
The success or failure of an entity such as Esports Entertainment often depends on how effective the management is. Esports Entertainment management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Esports management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Esports management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. Esports Entertainment Group, Inc. was incorporated in 2008 and is based in St. Esports Entertainment is traded on NASDAQ Exchange in the United States.
Esports Entertainment Workforce Analysis
Traditionally, organizations such as Esports Entertainment use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Esports Entertainment within its industry.Esports Entertainment Manpower Efficiency
Return on Esports Entertainment Manpower
Revenue Per Employee | 229.7K | |
Revenue Per Executive | 1.8M | |
Net Loss Per Employee | 322.9K | |
Net Loss Per Executive | 2.5M |
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Other Consideration for investing in Esports Pink Sheet
If you are still planning to invest in Esports Entertainment check if it may still be traded through OTC markets such as Pink Sheets or OTC Bulletin Board. You may also purchase it directly from the company, but this is not always possible and may require contacting the company directly. Please note that delisted stocks are often considered to be more risky investments, as they are no longer subject to the same regulatory and reporting requirements as listed stocks. Therefore, it is essential to carefully research the Esports Entertainment's history and understand the potential risks before investing.
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