Esports Entertainment Group Stock Current Valuation
GMBLDelisted Stock | USD 0.54 0.08 12.90% |
Valuation analysis of Esports Entertainment helps investors to measure Esports Entertainment's intrinsic value by examining its available valuation indicators, including the cash flow records, the balance sheet account changes and income statement patterns.
Overvalued
Today
Please note that Esports Entertainment's price fluctuation is very steady at this time. Calculation of the real value of Esports Entertainment is based on 3 months time horizon. Increasing Esports Entertainment's time horizon generally increases the accuracy of value calculation and significantly improves the predictive power of the methodology used.
The fair value of the Esports pink sheet is determined by what a typical buyer is willing to pay for full or partial control of Esports Entertainment Group. Since Esports Entertainment is currently traded on the exchange, buyers and sellers on that exchange determine the market value of Esports Pink Sheet. However, Esports Entertainment's intrinsic value may or may not be the same as its current market price, in which case there is an opportunity to profit from the mispricing, assuming the market price will eventually merge with its intrinsic value. Historical | Market 0.54 | Real 0.51 | Hype 0.54 |
The intrinsic value of Esports Entertainment's stock can be calculated using various methods such as discounted cash flow or dividend analysis. That value may differ from its market price, which is determined by factors such as investor sentiment, market trends, headlines, and other external factors that may influence Esports Entertainment's stock price.
Estimating the potential upside or downside of Esports Entertainment Group helps investors to forecast how Esports pink sheet's addition to their portfolios will impact the overall performance. We also use other valuation drivers to help us estimate the true value of Esports Entertainment more accurately as focusing exclusively on Esports Entertainment's fundamentals will not take into account other important factors: Esports Entertainment Group Company Current Valuation Analysis
Esports Entertainment's Enterprise Value is a firm valuation proxy that approximates the current market value of a company. It is typically used to determine the takeover or merger price of a firm. Unlike Market Cap, this measure takes into account the entire liquid asset, outstanding debt, and exotic equity instruments that the company has on its balance sheet. When a takeover occurs, the parent company will have to assume the target company's liabilities but will take possession of all cash and cash equivalents.
Current Esports Entertainment Current Valuation | 19.02 M |
Most of Esports Entertainment's fundamental indicators, such as Current Valuation, are part of a valuation analysis module that helps investors searching for stocks that are currently trading at higher or lower prices than their real value. If the real value is higher than the market price, Esports Entertainment Group is considered to be undervalued, and we provide a buy recommendation. Otherwise, we render a sell signal.
Enterprise Value can be a useful tool to compare companies with different capital structures. Long term liability and current cash or cash equivalents can have a huge impact on market valuation of a given company.
CompetitionIn accordance with the recently published financial statements, Esports Entertainment Group has a Current Valuation of 19.02 M. This is 99.89% lower than that of the Hotels, Restaurants & Leisure sector and 98.91% lower than that of the Consumer Discretionary industry. The current valuation for all United States stocks is 99.89% higher than that of the company.
Esports Current Valuation Peer Comparison
Stock peer comparison is one of the most widely used and accepted methods of equity analyses. It analyses Esports Entertainment's direct or indirect competition against its Current Valuation to detect undervalued stocks with similar characteristics or determine the pink sheets which would be a good addition to a portfolio. Peer analysis of Esports Entertainment could also be used in its relative valuation, which is a method of valuing Esports Entertainment by comparing valuation metrics of similar companies.Esports Entertainment is currently under evaluation in current valuation category among its peers.
Esports Fundamentals
Return On Equity | -191.66 | ||||
Return On Asset | -0.31 | ||||
Profit Margin | (2.05) % | ||||
Operating Margin | (1.86) % | ||||
Current Valuation | 19.02 M | ||||
Shares Outstanding | 1.06 M | ||||
Shares Owned By Insiders | 0.01 % | ||||
Shares Owned By Institutions | 2.68 % | ||||
Number Of Shares Shorted | 243.01 K | ||||
Price To Earning | (254.44) X | ||||
Price To Book | 0.39 X | ||||
Price To Sales | 0.12 X | ||||
Revenue | 22.97 M | ||||
Gross Profit | 14.18 M | ||||
EBITDA | (14.2 M) | ||||
Net Income | (32.29 M) | ||||
Cash And Equivalents | 2.98 M | ||||
Cash Per Share | 0.04 X | ||||
Total Debt | 95.9 K | ||||
Current Ratio | 0.16 X | ||||
Book Value Per Share | (59.19) X | ||||
Cash Flow From Operations | (15.75 M) | ||||
Short Ratio | 0.36 X | ||||
Earnings Per Share | (4,160) X | ||||
Target Price | 800.0 | ||||
Number Of Employees | 100 | ||||
Beta | 1.15 | ||||
Market Capitalization | 1.98 M | ||||
Total Asset | 22.1 M | ||||
Retained Earnings | (181.43 M) | ||||
Working Capital | (4.81 M) | ||||
Current Asset | 111.26 K | ||||
Current Liabilities | 71.47 K | ||||
Z Score | -0.44 | ||||
Net Asset | 22.1 M |
About Esports Entertainment Fundamental Analysis
The Macroaxis Fundamental Analysis modules help investors analyze Esports Entertainment Group's financials across various querterly and yearly statements, indicators and fundamental ratios. We help investors to determine the real value of Esports Entertainment using virtually all public information available. We use both quantitative as well as qualitative analysis to arrive at the intrinsic value of Esports Entertainment Group based on its fundamental data. In general, a quantitative approach, as applied to this company, focuses on analyzing financial statements comparatively, whereas a qaualitative method uses data that is important to a company's growth but cannot be measured and presented in a numerical way.
Please read more on our fundamental analysis page.
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Other Consideration for investing in Esports Pink Sheet
If you are still planning to invest in Esports Entertainment check if it may still be traded through OTC markets such as Pink Sheets or OTC Bulletin Board. You may also purchase it directly from the company, but this is not always possible and may require contacting the company directly. Please note that delisted stocks are often considered to be more risky investments, as they are no longer subject to the same regulatory and reporting requirements as listed stocks. Therefore, it is essential to carefully research the Esports Entertainment's history and understand the potential risks before investing.
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