Esports Entertainment Group Stock Book Value Per Share
GMBLDelisted Stock | USD 0.54 0.08 12.90% |
Esports Entertainment Group fundamentals help investors to digest information that contributes to Esports Entertainment's financial success or failures. It also enables traders to predict the movement of Esports Pink Sheet. The fundamental analysis module provides a way to measure Esports Entertainment's intrinsic value by examining its available economic and financial indicators, including the cash flow records, the balance sheet account changes, the income statement patterns, and various microeconomic indicators and financial ratios related to Esports Entertainment pink sheet.
Esports |
Esports Entertainment Group Company Book Value Per Share Analysis
Esports Entertainment's Book Value per Share (B/S) can be calculated by subtracting liabilities from assets, and then dividing it by the total number of currently outstanding shares. It indicates the level of safety associated with each common share after removing the effects of liabilities. In other words, a shareholder can use this ratio to see how much he or she can sell the stake in the company in the event of a liquidation.
More About Book Value Per Share | All Equity Analysis
Book Value per Share | = | Common EquityAverage Shares |
Current Esports Entertainment Book Value Per Share | (59.19) X |
Most of Esports Entertainment's fundamental indicators, such as Book Value Per Share, are part of a valuation analysis module that helps investors searching for stocks that are currently trading at higher or lower prices than their real value. If the real value is higher than the market price, Esports Entertainment Group is considered to be undervalued, and we provide a buy recommendation. Otherwise, we render a sell signal.
The naive approach to look at Book Value per Share is to compare it to current stock price. If Book Value per Share is higher than the currently traded stock price, the company can be considered undervalued. However, investors must be aware that conventional calculation of Book Value does not include intangible assets such as goodwill, intellectual property, trademarks or brands and may not be an appropriate measure for many firms.
CompetitionIn accordance with the recently published financial statements, the book value per share of Esports Entertainment Group is about -59.189 times. This is 167.07% lower than that of the Hotels, Restaurants & Leisure sector and notably lower than that of the Consumer Discretionary industry. The book value per share for all United States stocks is 103.06% higher than that of the company.
Esports Book Value Per Share Peer Comparison
Stock peer comparison is one of the most widely used and accepted methods of equity analyses. It analyses Esports Entertainment's direct or indirect competition against its Book Value Per Share to detect undervalued stocks with similar characteristics or determine the pink sheets which would be a good addition to a portfolio. Peer analysis of Esports Entertainment could also be used in its relative valuation, which is a method of valuing Esports Entertainment by comparing valuation metrics of similar companies.Esports Entertainment is currently under evaluation in book value per share category among its peers.
Esports Fundamentals
Return On Equity | -191.66 | ||||
Return On Asset | -0.31 | ||||
Profit Margin | (2.05) % | ||||
Operating Margin | (1.86) % | ||||
Current Valuation | 19.02 M | ||||
Shares Outstanding | 1.06 M | ||||
Shares Owned By Insiders | 0.01 % | ||||
Shares Owned By Institutions | 2.68 % | ||||
Number Of Shares Shorted | 243.01 K | ||||
Price To Earning | (254.44) X | ||||
Price To Book | 0.39 X | ||||
Price To Sales | 0.12 X | ||||
Revenue | 22.97 M | ||||
Gross Profit | 14.18 M | ||||
EBITDA | (14.2 M) | ||||
Net Income | (32.29 M) | ||||
Cash And Equivalents | 2.98 M | ||||
Cash Per Share | 0.04 X | ||||
Total Debt | 95.9 K | ||||
Current Ratio | 0.16 X | ||||
Book Value Per Share | (59.19) X | ||||
Cash Flow From Operations | (15.75 M) | ||||
Short Ratio | 0.36 X | ||||
Earnings Per Share | (4,160) X | ||||
Target Price | 800.0 | ||||
Number Of Employees | 100 | ||||
Beta | 1.15 | ||||
Market Capitalization | 1.98 M | ||||
Total Asset | 22.1 M | ||||
Retained Earnings | (181.43 M) | ||||
Working Capital | (4.81 M) | ||||
Current Asset | 111.26 K | ||||
Current Liabilities | 71.47 K | ||||
Z Score | -0.44 | ||||
Net Asset | 22.1 M |
About Esports Entertainment Fundamental Analysis
The Macroaxis Fundamental Analysis modules help investors analyze Esports Entertainment Group's financials across various querterly and yearly statements, indicators and fundamental ratios. We help investors to determine the real value of Esports Entertainment using virtually all public information available. We use both quantitative as well as qualitative analysis to arrive at the intrinsic value of Esports Entertainment Group based on its fundamental data. In general, a quantitative approach, as applied to this company, focuses on analyzing financial statements comparatively, whereas a qaualitative method uses data that is important to a company's growth but cannot be measured and presented in a numerical way.
Please read more on our fundamental analysis page.
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Other Consideration for investing in Esports Pink Sheet
If you are still planning to invest in Esports Entertainment check if it may still be traded through OTC markets such as Pink Sheets or OTC Bulletin Board. You may also purchase it directly from the company, but this is not always possible and may require contacting the company directly. Please note that delisted stocks are often considered to be more risky investments, as they are no longer subject to the same regulatory and reporting requirements as listed stocks. Therefore, it is essential to carefully research the Esports Entertainment's history and understand the potential risks before investing.
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